Dungeons & Dragons. Everyone knows it was probably the town ruffian, he is the natural suspect, so don't bother with the murder investigation. The group nearly died by: (contains spoilers) The bear guarding the medicine bushes in Plaguestone, the wolfs in the tree-root-cave (no ranged attacks possible), the battle against the animals & minders at the pen (because of unlucky dice) and the fight against the blood-slime. FG Con 16 – Fantasy Grounds Online RPG Convention - Friday April 16th – Sunday 18th, 2021. I felt that this was important to the whole rural community setting. Cheers. Press J to jump to the feed. ... or run a series of standalone adventures with ‘The Fall of Plaguestone’ (which I’ve also not looked at) being the first. You can flavor any recounting from the town's perspective (the mayor) and contrast that with Vilree's perspective. 2)Find a map for the tavern or map it yourself, the scenes there are so much easier if you aren't stuck with theater of the mind. on Google+, Your email address will not be published. ***NEW*** Fall of Plaguestone , multi-part video is live! If you’ve bought it at Paizo and have linked your Paizo account with your Roll20 account, then you only need to pay the difference to get the extra Roll20 features. It’s written by Paizo’s Jason Bulmahn, and you can buy it already at Amazon or from Paizo’s own store. I wanted the PCs have their own reasons for wanted to save this tiny place, beyond just "that is what adventurer's do", but I also wanted some nuance in that telling. It’s impressive the amount of content the author fit into 64 pages. You can drum up a lot of sympathy for such a character by showing how he interacts with his "family" of caravaners. The party has the option of tackling this challenge in a number of ways with the goal being to shut down this base of operations, and learn the truth of who is behind this plot to destroy Plaguestone. The rulebook lists 35 different backgrounds, and the Fall of Plaguestone adventure lists five more (this is the only part of the adventure I will read in advance, since the GM has explicitly mentioned it). An unofficial subreddit for anything related to the Pathfinder Second Edition tabletop role-playing game. Do the side quests, the fallen paladin suffering from PTSD is a great side-story and it can give your players some world-building flavor about what's happening in the region. Not much but try to drag out the dinner with abort for RP. I added a couple of scenes where they traded stories with Bort (you already have some excellent yarns in the module and this is a great place for some RP and backstory); this also helped characters ease into character intros and RP. Everyone draws a blank. My players captured the Sculptor w/o triggering the ooze so I made them strike a deal to let him go in exchange he'd show them a way to destroy the blood ooze immediately. Energy Mutagen (Greater) Item 11 This Item is from the The Fall of Plaguestone Adventure and may contain Spoilers Also, definitely add downtime between books. Man, the murder investigation is awesome! I also enjoyed reading about the leader of this camp, and imagine he will throw the party for a bit of a loop! Ways to improve the npcs, combat, immersion, All of the module. It made the fight less deadly but still a good challenge. The opening with the caravan & murder mystery just does not work for me. The module's fights are very tough especially for new players. No spoilers, so both GMs or Players can enjoy. The downside to modules is that they either want to be railroady (Red Hand of Doom, Plaguestone, Strahd) or disconnected, miniature campaign settings with a central goal and set events (Dragonheist). As part of Borts stories, I had the players trade their own "stories" back to him - "hey, remember that fight with the alligator?" Make sure all the nice are way to surprised to do anything useful. She needs days to prepare/make snares before heading to the pen and again before accompanying you to Spites cradle (which I added for reasons). I have run Plaguestone twice. Help me make sure I understand XP in 2E (Fall of Plaguestone Part 1 spoilers) Adventure Path spoiler I'm running The Fall of Plaguestone for my group, and I feel like I'm just missing a few concrete examples in the core rulebook to help me make sure I definitely understand how much XP I should be handing out. Then check out the new Fall of Anvilgard campaign – for Free! I used Noala as a downtime focus. This time it’s Cade’s Nimble Dodge, which in addition to getting a callout in the show notes, is also sparking a lively discussion on Discord. Obviously, the players will dictate how the investigation is performed, but the book places as much relative NPC information at the DM’s fingertips, so they can flesh out the various social interactions. There is a mystery and there is a reward, what's not to love. Pathfinder 2 RPG - The Fall of Plaguestone. So, DMs may need to have these pages marked for quick reference. We’ve got a I thought bugs/eggs were planted in the mutagen and suppressed by constant supply. Oct 4, 2019 This will resonate with many adventurers, who are often misfits themselves.