Press question mark to learn the rest of the keyboard shortcuts. as i do suck on building by my own i want some help on a pvp build for latest patch! Take Scoundrel if you plan on taking advantage of Sneak Attack. I imagine a build like this one has a very slow start compared to a Soldier/Guardian build and without taking advantage of the Sneak attack perks, there doesn't seem to be much of a payoff. Cool, thanks for the replies. I’m sure they’re very nice people. My concern was that there would be too many people who don’t know/care about KOTOR and I’d only get a couple of likes/comments at most, but fortunately, it seems like there’s a healthy amount of people here interested enough in KOTOR … It stacks with your Jedi Master Sense of +6 with a combined extra Defense of +10. Replay value? kotor scoundrel build kotor scout skills kotor scout guardian build kotor best class combo kotor best skills for soldier kotor scout consular build kotor scout build kotor scout sentinel build 22 Aug 2016 Below I have preserved Reaper511's KotOR Character Building and Mechanics Guide just as he posted it on the BioWare Forum. While this leaves a character's personal skills lacking, it makes them have extremely high survivability and damage. One of the most obvious, especially on your first playthrough, is the lack of a way to reset your character's feat or power assignments, making it really easy to give your character and party some really ineffective stat distributions. im back after some years and im playing concealment operative! Rely on blasters and force powers. The Sneak Attack IV, 4-24 damage, will hurt a lot when the enemy is incapacitated through Critical Strike Stun or Jedi Guardian Leaps. You also have less Force Points than Jedi Consulars, but that is because they are terrible melee fighters. he has such a high strength already that i consider boosting it all the way, problem is that he gets hit a lot and i want to boost his dex too. However, most beginner players want a build that enables them to experience as much of the game as possible in a single playthrough. Advantages: Really high damage on stunlocked enemies including bosses. DEX isn't lower than 14 since I won't rely on casting Master Valor all the time; having Master Speed active is the priority at the start of every battle. AT lvl 7 you get you scoundrel sneak attack IV for an extra 5-24 damage on an enemy stunned or disabled, or hit from BEHIND! I'm using the skip taris mod on the pc so I just do my leveling to 8 all at once and just don't spend skill points until after I switch classes. Note that your personal lightsaber crystal may be better than one of either crystal offered in these builds. A lot of other builds are hard in the beginning or don't do a lot of single target damage to the final boss and thus have to cheese him with mines. So you want some help with learning how to heal as a Scoundrel/Operative specifically? You're browsing the GameFAQs Message Boards as a guest. KOTOR is an excellent game, but not without serious flaws. I think bumping down dexterity to raise strength to 10 might be the way to go. "You were once shoved headfirst through someone's ******. Citizens Hose Company. zaalbar is awesome!!! Better served with long-ranged combat, the Scoundrel starts off a bit weak in combat. but how do i make him best? But that's about all it can do, so I had to rate the more versatile classes higher. You get nice defense of +4 from Scoundrel's Luck. DEX is 14 here because the best medium armor in the game, Heavy Exoskeleton, provides a Max Dexterity bonus of +2. At each even-numbered level (2nd, 4th, 6th, etc. Menu About Us; Join our family; Community; EMS; Fire Rescue For Scoundrel/Consular, who doesn't care much about melee damage can be dealt. With 5 slots and a ton of different options, there are an insane amount of combinations you can make in Kotor 2. That would be the time to invest. Put all the attribute points from leveling into Strength. Reply. 6. 5. KotOR1 Scoundrel Jedi Guardian Heavy Melee Build. After posting my first KOTOR build here, I decided that whether or not I post more would be dependent on how well it’d be received. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. a dark side one can choke them n kill them with ligtning. If he were any good in combat I would adjust, but it … Oh and for my sake, … And how should I invest in stealth if even at all or should I make sure to get a good STR, DEX or VIT boosting belt? For sneak attack purposes, you'd be better off dropping stealth and picking either stun or fear and advancing … However, I recommend you to choose more neutral powers than light side powers and dark side powers. u will really need 2 good melee figters to make ur counselor great becuz u will have to stun and stop ur enemies. Of course, you do. Press J to jump to the feed. he also starts with 1 point in flurry and 1 point in power attack. Doesn't care much about melee damage. We’re creative, got lots of utility, and frankly, we’re just awesome. Light Side Scoundrel 7/ Jedi Guardian 13. © 2021 GAMESPOT, A RED VENTURES COMPANY. I'm not sure what to use for abilties. This is especially important considering how unbalanced some of the … In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpac–everything you need to get in, knock the enemy for a loop and get out alive. However things sometime doesn't go the way … Why wouldn’t want to be a Scoundrel healer? Does this have a post-game? But, come on! ), aScoundrel gains a BonusFeat. STR 18 DEX 14 CON 14 INT 8 WIS 10 CHA 8. See: Star Wars: The Old Republic Scoundrel Skill Builder Dirty Fighting Neutral powers are universal in usage, and aren't effected by … Meanwhile, invest in Persuade, and skip Treat Injury unless you plan to hinge your survival solely on medpacs. All Scoundrels learn how to move stealthily–sneaking past or surprising enemies–and various close-quarters fighting techniques … I know Consulars get Repair as a Class Skill though (and Computer Use too, I believe). You can spend most of it potless and not really able to even buy medpacs, in the undercity'ish area of Taris it's useful to have some money so you can buy antidote kits and medpacs yeah. ----- 5/15 Scoundrel/Sentinel ----- i know what your thinking, this build would be an epic fail, but really it was so efficient at what it did that i … You want to equip two melee weapons, with one of them a light saber for the leaps. You could definitely afford to shift some of those points to Strength. Scoundrel … So this build wields on dual blaster pistols and Force Powers that stun lock enemies. can you help me with that? If you're playing a Scoundrel you should wait until you advance as a Jedi class; I believe all Jedi automatically get Repair as a class skill. Feats: Master Two-Weapon Fighting Medium Armor Master Critical Strike Light Saber Weapon-Specialization Improved Toughness . Skills and Abilities Attributes: The starting attributes I generally use are 16 Strength, 12 Dexterity, 18 Constitution, 8 Intelligence, 8 Wisdom, and 8 Charisma. Built properly, it can outdamage any other setup. Scoundrel/Guardian: Definitely a specialized build, more for powergamers than casual players. In all fairness money is not really of an issue in either Kotor games. How could I optimize a Scoundrel for melee combat, such as implants, jedi class, powers, feats and so on. also, make sure u build carth into a melee fighter right away. For Kotor 1: Gunslinger 7/13 scoundrel/consular. In all honesty, the stealth skill in Kotor is more or less useless since it forces you into solo mode (no party members to help you = bad, especially for a scoundrel), and you become visible as soon as you attack (only one shot at pulling off a sneak attack). And… who might you … Great survivability, brings a raid buff to the group, as well as Predation; Another DoT spec, the Annihilation … I've been wracking my brain trying to figure out a good build for what I plan to play as but I just can't figure it out. Annihilation’s bleeds have the ability to heal you and your group when used correctly, which provides some helpful off-heals that can add up over time, and could be the difference between life or death for your group! I’m not claiming to be the best, so I asked one of my friends to team up with me, another Hungarian guy, Tailorju. With enough of a Wis/Cha bonus, medpacs will be strong enough on their own outside of battle. Build out your Scoundrel's skill tree with IGN's skill builder tool and share your favorite builds with a simple link. He’s the one who taught me how to use this spec, he’s raiding regularly and has a ton of experience with the class – so we’ve … -Han Solo How right you are Han. how do i best distribute his stats and feats? I’m a semi-hardcore Hungarian raider who loves SWTOR and wants to keep the game running for a long time. We got the style. Sewox: 04.24.2020 , 01:22 PM | #1: Quote. The Scoundrel is our personal favorite. If you're planning on building a pure wizard, it's recommended to start with a scout. I'd suggest bumping down Dexterity to 14, since there is plenty of Dex-increasing equipment to be found in the game. Edit: A few commentors are a bit confused about the purpose of this build. My bad. Your question suggests that you actually wanna play with a Scoundrel feel, so you'd be better off doing a 5/15 or 7/13 split. I think this is the most efficient overall build for Kotor I because you are consistently a damage dealing tank. Having a negative modifier is pretty bad if you're aiming to take advantage of the Sneak Attack bonuses. Anyone can simply refute these claims, but I am here to prove it. In progress, further increase Dexterity. They are good and have their place. The ideal Scoundrel/Guardian build, in my analysis, is a Strength stacked, Light Side, 7/13. ThisFeatmust be selected from the following list, and a Scoundrel must meet any prerequisites for thatFeat. I have … AND force jump counts as sneak attacks as well. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. - posted in KotOR Series: i loved chewie in the movies, and i love zaalbar in this game. The investments into DEX, CON, and WIS are to make you durable in defense, vitality, and saves in reflexes, fortitude and will. This is the whole reason you pick scoundrel in the first place, along with your +4 def for scoundrels luck. only build i found when … However money is not usually (at least from my experience) a concern, either path of the force you choose. Skill Points at Lv.1 = (4+INT) * 4 Skill Points per Lv. With master speed thats 3 sneak attacks per hit! I'm taking advantage of pausing right before the battle begins so I can cast Master Speed on myself, then equip a Light/Medium Armor afterwards. I want to dish out high damage but still not just be a meathead standing there not giving a fudge if 6 bad guys are hacking away at me. (I've done a direct Soldier - Scout - Scoundrel - Jedi … Melee damage is the game for the Marauder. Consular is a master of stunning with its insane force DC. EDIT: I love HK's character but I can't fix him with this build. No matter what you do, you will sacrifice something in this game - that includes such common combat optimization builds as the Scoundrel Guardian Sneak Attacker. Sneak attacks proc against stunned opponents. The consensus on when to train him varies from as early as level 11 to level 19. Slightly differ. Hey! Scoundrel - A skillful rogue that gets by on stealth and guile. You want to hit like a truck! Here are the best lightsabers for various situations you may face. STR 10 +0 DEX 14 +2 CON 14 +2 INT 12 +1 WIS 14 +2 CHA 14 +2 For guys doesn't want to be hit by anything. = 4 + [INT/2] INT = intelligence modifier. STAR WARS: The Old Republic > English > Classes > Scoundrel / Operative Concealment operative build? The Scoundrel class skills are, Demolitions, Stealth, Awareness, and Persuade. In a consular heavy build, you get extra defense and skills from a bit of Scoundrel and a 2/18 build doesn't gain much from its base classes anyway. A scoundrel with an intelligence of 10 will have 16 points at creation, and will gain 4 points per Lv.-Feats-At creation the Scoundrel gets 8 feats, they are: Kotor 2 Best Lightsaber Combinations. Feats: Master Two-Weapon Fighting Medium Armor Master Critical Strike Light Saber Weapon-Specialization Improved Toughness. Put all the attribute points from leveling into Strength. We bring the sass. New comments cannot be posted and votes cannot be cast. Shortsville Fire & Ambulance. Nothing against our fellow Sage and Commando healers. KOTOR: True Scoundrel Guide Version 1.3 "Hokey religions and ancient weapons are no match for a good blaster at your side." Time and time again, I read misinformed FAQs about how weak ranged fighters become as the game progresses; lightsaber this, and lightsaber that. The goal of this build is to get in as many sneak attack hits as possible to maximise damage. I want to play a melee focused jedi, using dual light sabres(or just 1 double) using things like flurry and burst of speed to just wreck everything. Why are you acting so dignified?". 1 Feats List 2 Additional Feats Lists 2.1 Starships of the Galaxy 2.2 Knights of the Old Republic Campaign Guide 2.3 Force Unleashed Campaign Guide 2.4 Scum and Villainy 2.5 Clone Wars … The most obvious is sneak attack, which caps out at 19. The … btw a dark side counselor is so much cooler and better.