Storm King's Thunder (1-10) - Free ebook download as PDF File (.pdf), Text File (.txt) or read book online for free. And, looking over the Storm King's Thunder adventures, they jump from tier 1 to tier 2 and back again. Most players that care for motivation (and not 'we have to go because the adventure says so' mindless drones) will find hard to suspend disbelief there. He asked them to find the giant relics before he took them to the eye of the all father, as an act of good faith. The biggest piece of advice I have is join the Storm King's Thunder DM group on facebook, it's very active with lots of us sharing different ideas, asking questions, recapping sessions, etc. Why should the give a crap about them in the late chapters? The big issue with the chapter is with the side quests. Storm King’s Thunder is the new Dungeons & Dragons adventure from Wizards of the Coast that chronicles the sundering of the Ordening that used to dictate the hierarchy among giants, and the consequences for the smaller races as a result.The player characters must find out what has happened and how to fix it. Storm King's Thunder (1-10).pdf 14-Apr-2017 16:03 86M Storm King's Thunder Character Portraits.zip 14-Apr-2017 16:02 4M Storm King's Thunder Map.zip 14-Apr-2017 16:03 136M Storm King's Thunder Roll20 Tokens.zip 14-Apr-2017 16:02 26M Also the giants breaching the wall is cool. Long LAY her VENgeance IN apPARent SLEEP, DeSIGNS lay HIDden FAR beYOND the EYE. I didn't get a chance to use him very much but he has a lot of potential. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts, or Kickstarters) should be posted no more than once every 14 days, regardless of the website being linked to, whether in submissions or in comments on others' posts. and join one of thousands of communities. [r/dungeonsanddragons] Seeding Storm King's Thunder into Lost Mine of Phandelver [r/mattcolville] Help me prep for my upcoming campaign? APPENDIX D | Special NPCs ©2016. It's boring and Zephyros is lame, except only that he serves as a good tool for an early exposition dump. You should have fun with the players talking to the All-Father. I really, really didn't like this. You want to really emphasize to the players that Serissa is someone on their side that they want to help. Storm King’s Thunder deviates from that path, effectively running from levels 5-10 (there is a lead-in adventure to go from level 1 to level 5, but it’s being extremely generous with the levels). I also did some foreshadowing of the Kraken Society in my game, but it ended up not resulting in a conclusion since my players ended the campaign at chapter 10. My players made nice with the purple worm guys and assassinated other tribe leaders to give them territory, and the worms helped them out once or twice. Calling them "puny, weak, pathetic smallfolk" while you throw a house at them is really fun. I see that Mike Schley's map is very hi-resolution. The trolls attacking out of the swamp. I guess that information is accessible through the Forgotten Realms wiki or whatever, but that just means it's more stuff for the DM to have to prepare, which defeats the point of having a chapter like this. (P. 13; The Kraken Society). The reason the ordning broke was because Annam saw his children grow complacent. It was impressive, epic, and exhausting. It's worse if you use dungeon tiles like we do. Have each town they enter have rumors about his accomplishments (they don't have to be true) and a hint at his location. Sea Spawn and Kraken Priest seem like they should be added to the Kraken Society encounters. Also, Zephyros's cloud tower is more like a cloud prison to the characters since they're basically trapped on the first floor. somebody's hold?) It's really fun but the main plot is sloppy and needs some rewrites. All this, in addition to me having to completely re-write Ilymrith’s motive, and home brewing the entire chapter 3. They finally got a conch from the frost giant. I really played it up in Nightstone. I recommend having someone introduce Harshnag as a goal the players should be looking for. I even had Iymrith enlist the help of the mummy lord, which was obliterated by NPC storm giant bolts in 1 round. Storm King's Thunder was released on September 6, 2016 as a 256-page hardcover book. The story and villain motivation are pretty weak honestly, you need to exercise a free hand shaping the encounters your players will face to motivate them toward whichever goals you think are most fun. [–]DMHomeB 0 points1 point2 points 3 years ago (0 children). The inter tribal Uthgardt rivalries. Why have a ancient dragon owe you a favor when you can have her give you many favors. So many things come out of left field. A couple of the storm giant NPC's can straight up demolish her in a couple of turns and if your players can restrict her movement somehow with sentinel or grapples, she's a cooked turkey. As such, I don't actually have any advice beyond this chapter! And where should it be placed? When their ancient enemy the dragons rose and attempted to summon their god to this realm the giants did very little to participate. However I loved every minute of it. I say that you let your players have a lot of leeway in solving it. Instead of making the cultists serious and surly, I played them as crazy brainwashed full on lunatics. Yeah fuck that we're level 4. [OC] Two Heads are Better a drop-in mountain or hill encounter, Moon Druid / War Cleric multiclass 4 life. Yes, you can most certainly have a D&D Adventurers League legal character through this type of play experience. Uuuuhm blue dragons are immune to lightning damage. Also, there are a lot of interesting, powerful things that should feel like that but that lack foreshadowing. I'm currently reading STK and plan on running it next month for my first time DMing. It is a grand, sweeping epic that has reportedly been inspired by … It was impressive, epic, and exhausting. [–]Neradia 5 points6 points7 points 3 years ago (1 child). SKT is a lot of fun. I would suggest having her 2 dragon children from the nearby town to the west come to her aid part way into the fight and/or throwing some other tricks in as well. When Zephyros finds the party and invites them aboard his cloud castle, the party has JUST finished seeing the devastation caused by cloud giants. I’m currently running it now. Harshnag is supposed to be a legendary adventurer. I had one of my players run it one week when I was unable to attend the session. If you’re looking for something out of the box that you can just run, I would run FAR away from SKT. It's very dramatic, and I think interesting. But anyway, I remember the reasoning being that since the Giants didn't do anything to try and stop Tiamat, when Dragons are the ancient enemy of the Giants, the All Father was angry with the Giants and destroyed the Ordning as punishment. You're definitely need to use random encounters to make the journey more interesting and threatening. I ran my group through Storm King's Thunder this past year. And THEN beFORE milLEniA comPLETE. Get an ad-free experience with special benefits, and directly support Reddit. The idea being that King Hekaton might have some kind of world weather controlling device that Iymrith uses in an act of desperation. I had another get the ability to rage. A D&D Beyond Development Summary Document! Your players are going to end up doing some globetrotting. The cultists that the party runs into with Zephyros are part of Klauth's cult so that they don't come out of nowhere later. Permission is granted to photocopy this page for home game use. I also gave my NPCs special bonuses to make them more interesting to control. You can pick anywhere that seems interesting to you. Creatures in the area must make a DC 17 Constitution saving throw. What is the proper order in which to run those adventures? Mirran is Jenna Maroney at her worst, and Nym is FAR too smooth and chill and accommodating. When I ran SKT my party and I sort of tapered out around Chapter 3 and I was so overwhelmed with the chapter that I started to doubt myself. I also chose to skip the "go find giant artifacts" portion of this chapter. The 'Sell your firstborn to the fey, but don't have children' Exploit. Also it removes focus from the adventure and you have to heavily modify Blagothkus' cloud castle so it makes sense for the current crisis. The 2nd time running SKT I knew this and did a ton of research and threw every dirty trick I could at the party with about the same result. I reveal my best advice and the lessons I learned while playing through Storm Kings Thunder. It falls apart once you leave Nightstone though. Storm King's Thunder -- Sprawling sword coast setting with giants -- You can move pretty easily from Phandelver to Triboar and start at level 5 or so, moving right into a giant attack. And Weevil couldn't leave the ship because he knew Harshnag was waiting for him, and he kept winning his bets no matter how risky due to Lord Drylund rigging games in his favor, like a Twilight Zone episode. Also full of content if you want to speed along it. The main benefit of running this module is that it shows that giant society is conflicted internally and that not all giants are evil. [–]NolanForMayor 1 point2 points3 points 3 years ago (0 children), http://thecampaign20xx.blogspot.com/2016/08/dungeons-dragons-guide-to-storm-kings.html?m=1, [–]DiBastetMoon Druid / War Cleric multiclass 4 life 1 point2 points3 points 3 years ago (0 children). He talks a big talk and it became a running joke that he appeared in unlikely places to lend a hand. Nailed to the post are three arrow-shaped signs. I'm GMing SKT for my group now, and they've just left Zephyros' tower - really wish I'd thought to make the cultists followers of Klauth! Do not suggest piracy - Any links/tools/documents/etc. I remember early on when SKT was announced, it was like it's a sort of "sequel" to the Rise of Tiamat storyline, though obviously I imagine they didn't expect people to play a whole adventure path just to play SKT. The Flying Misfortune. "(...) the kraken aims to rekindle that war (between giants and dragons) and destroy the cities of the Sword Coast in the process". The book recommends that you let your players roam around until you get bored and throw Harshnag at them. Nice, you hit on most of my complaints as written, though there's a few more (and how I changed the plot for them): There's no "reason" for the Ordning to break and no resolution at the end (rewrote Annam as having disappeared, and the "new order" of the Ordning is literally being written by the actions of each subrace), The giant lords' plans all fall apart on their own as written (see above, plus each giant subrace's activities are at least partially successful without PC intervention), The giant bases are awesome but you only use one of them (the giant lords broke their conchs in open rebellion and pieces must be reforged at the Eye to reach Maelstrom), The Kraken Society subplot comes out of f'ing nowhere (general foreshadowing), There's no reason why KS would capture rather than kill Hekaton (I made his blood the source of a supply of potions of giant growth that the KS is profiting from distributing, which also gets those fun potions to the players before the final battle). A video series made to turn a Roll20 noob into a Roll20 Master! Add some foreshadowing here and there and consider mixing some of the dragon npcs into a single one. An Introductory Adventure for Storm King's Thunder. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The quests don't get much better as the adventure goes on. I don't envy Chris Perkins having to document so many locations and come up with interesting encounters everywhere, but I don't think it worked out that well. where the nobles are actually undead and hunt their citizens at night. Since these side quests are supposed to be the "here's what you should do" leading into Chapter 3, you need to either flesh out the quests or be willing to replace them. Their choices made sense but derailed the action at times. Volo's guide to monsters PDF Free Download and View Fahrenheit 451 PDF Download/View online Mechanics of materials 9th edition gere PDF I'm currently running it, I recommend you read it back to back, so you know who's doing what and why. However I loved every minute of it. This thread is very interesting. Aside from the one main betrayal of the game (Iymrith’s infiltration of Maelstrom), I set the game up so that nearly every NPC could be taken at face value. If we make finding Harshnag the goal of chapter 3, your players will be more focused. Story Solutions Tell the players about Serissa early and often. When the players interact with Zephyros in Chapter 1, have him tell the players about Serissa and her sisters and the missing king. And that's not a sidequest, but the path to the main plot! Removing the Kraken is less traumatic to the story overall. Could I use Against the Giants from Tales of the Yawning Portal to continue the campaign since AtG starts at lvl 11? Beware chapter 1! The campaign puts in zero efforts in SHOWING the PCs who the NPCs are, why they are good/bad. Any advice? SKT likely features more outdoorsy excursions than 'standard'. It's difficult to map them on a 1-to-1 basis and still have room on your table. Just found out how to pronounce "Bestiary". It's basically teleporting. You should make sleeping while in the wilderness count as a short rest instead of a long rest. Biggest recommendations from me (just finished running this module over a year of weekly sessions) are to seriously examine the villain's plot, rewriting as needed, and decide right now which town you want to send them to and which giant lord you want to send them against. containing closed content from WotC or any third party (any non-SRD content) will be removed without explicit consent from the content owner. Rendered by PID 20468 on r2-app-03d9f2736d8642c5a at 2021-02-28 19:56:22.943941+00:00 running b1d2781 country code: NL. What’s Ilymrith’s motivation? Now that I think about it, with the Kraken Society and Klauth's cultists, there's a lot of factions that aren't really fleshed out or are introduced out of nowhere in this adventure. And the All-father's request for assistance in Chapter 4 sounds less appealing if your players assume the storm giants are all jerks just like the other giants have been. Also the travel to the mounds and then back felt like padding/busy-work. Chapter 1 The Nightstone adventure is actually pretty great. Even without the potions, the extra giants in the throne room were able to provide more than enough of a DPS boost and a damage soak. Do not post memes - Memes should not be posted unless used to contribute to a preexisting discussion. Just to add a little bit of depth, I ended up buying “The Kraken’s Gamble”, “The Flying Misfortune”, “Triboar - a Storm King's Thunder DM's resource”, “Encounters in the Savage Cities”, and “Encounters in the Savage Frontiers”. Complicated? use the following search parameters to narrow your results: A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. My group fell off around Chapter 3. And the reason he asks for them to go is stupid, a minor reasons. Your DM would be well within their rights to exclude you from their game should they find out. Let the players know how the region is affected by all the chaos. What to do after Storm King's Thunder [SPOILERS] Stop reading here if you haven't read through or finished Storm King's Thunder. EDIT: Wanted to add that you need to upfront offer some kind of monetary reward for the quest that takes the players to Bryn Shander/Goldenfields/Triboar. Get the best D&D resources for players and DMs alike. Harshnag could mention something along the lines of how he has respect for Serissa, but he found her sisters intolerable the last time he visited the Maelstrom. Your players can choose to camp out for a whole day (doing light activity like scouting or foraging) to long rest, but at a slightly higher chance of random encounters (like a 5-10% increase). Each session you play is numbered, and any rewards you received for that session are tracked just like playing a single session adventure. I made the Kraken cultists to foreshadow Slark. I was honest with my players about this and they felt that it was suitably epic to have an finale in the storm giant throne room. Storm King's Thunder Sources Storm King's Thunder. I'd recommend NOT having the ghost there. Yeah, I think each of the giant plans need to be tweaked so that they aren't so impossible, or at least show the giants destroying towns or something as the campaign progresses. I suggest taking your group through at least three giant lairs. Once Iymrith reveals herself, you have a decision to make.