The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. The Mamba's key distinguishing characteristic is its increased speed potential over the Fer-de-Lance, reflecting its heritage as a racing ship. Keeping your Shield Boosters on during offline recharging will take longer to get back to 'online' shields, but will reach 100% total shields faster. Offline shields recharge rates depend on Class and type. ... Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. Related threads [Thread] All Weapon Stats in Actual Values Test Results (Stage 1 – Shield DPS) [Thread] Active Discounts thread [Thread] Elite: Dangerous - Ship Detail Comparison [Thread] Pilots, I Need Your Data! Tedious gameplay. EDSY was created using assets and imagery from Elite Dangerous, with the permission of Frontier Developments plc, for non-commercial purposes. It is impossible to reach or exceed 75% static resistance to a damage type. A table with all precalculated values can be found here.[5]. On this page you can see mamba combat build for the ship: Mamba. Below the optimum hull mass a shield is rated for, shields work at capacity. Shields will not regenerate or reactivate if there is no stored Systems energy. Elite Dangerous Shield Class and Rating Guide by jdvbelle We tested the effect of a sheild’s class and rating, as well the effect the number of pip’s assigned to SYS has on the shields. Btw i suck at aiming fixed weapons but im willing to try. If the shields are drained, they collapse and the hull will start taking damage. Use ARX para comprar personalizações para seu comandante, naves, VRSs e caças. It never heats up past 65% most of the time. All shield generators have the same base resistances, regardless of class or rating: Higher rating increases shield strength. A shield generator comes with each ship by default, and upgrades can be found throughout the galaxy. This mechanic applies uniformly for all Players, AI, and anything else that takes damage. EDSM Elite Dangerous Star Map. Though its nearly 5 million CR price tag (plus loadout upgrade costs) might seem a bit scary, it's hard to deny that … So I haven't used the Krait or Mamba, ... and with SCBs it can take some serious punishment before the shields even approach being depleted. Your shield is an energy bubble that protects you from a fixed amount of damage (measured in Mega Jules "MJ") from weapons fire. I can fuel scoop in my Mamba infinitely. Does not directly provide a bonus in shield strength. However, this is a solid foundation to understand combat; To lear and enhance your experience. Plus you need at least 3 pips in weapons for just 10 seconds of sustained fire (only 3 shots of your PA!) Experiments within!" It can also deliver a lot of punishment, boasting one class-four and two class-three hardpoints. The base shield strength is determined by the ship model. These are the most powerful weapons in Elite Dangerous. 530 in boost. Elite: Dangerous Blog - News and events from the Elite Dangerous galaxy - This is what I do with my free time. The base shield strength is determined by the ship model. Items are purely cosmetic. For those who value getting the job done over looking pristine. As a fighter, your roles can be multiple and your intentions different. Over a certain amount above a shield's optimum mass is a maximum amount it can protect, at which point the field isn't able to be created. Mamba is fast, but not that agile, so flying with 0 pips in engines will feel sluggish. Shields can be depleted by being struck, and regenerate slowly while using Systems energy. Hi. All trademarks are property of their respective owners in the US and other countries. Compared to the FDL the Mamba is slower, heavier, less manueverable, has worse overall weapon placement, horrible convergence, much better huge hardpoint position and about similar shields. Take your favorite fandoms with you and never miss a beat. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The ship does … Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It still is RNGeers b/c you never know when you will get material or data that you need. It can also deliver a lot of punishment, boasting one class-four and two class-three hardpoints. Elite Dangerous Tutorial on Combat, Ships ... Long Range Reverski - Grimace Mamba Build - Elite Dangerous. With countless ships, modules, hardpoints, and engineering upgrades, customization is as limitless as the Elite universe. After different weapon loadouts and some tests i changed back to FDL. I bet with 4 or 5 I could get 600 m/s. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Only one Shield Generator can be equipped on a ship at a time. Everyone vindicated Gen. Zia. To apply select 'Livery' from the Starport Services Menu or under 'Main Menu' -> 'Game Extras'. Bill TurnerPlasma Accelerators, Utilities Broo TarquinPulse Lasers, Burst Lasers Colonel Bris DekkerFSD Interdictors Didi VatermanShield Boosters, Shield Generators Elvira MartuukFSD, Shield Generators Etienne DornWeaponry, Sensors, Scanners Felicity FarseerFSD, Engines, Thrusters Hera TaniPower Plants, Power Distributors Juri … Yes, I am back. [Mamba, MI-29M “Medium range fighter”] Mass : 558.90 T empty 566.90 T full Fuel : 8 T Cargo : 0 T Cabins: 0 Speed : 466 m/s (571 boost) Range : 25.08 LY unladen Elite Dangerous Resource Site. When multiple sources of resistance are applied, the first step is that these damage multipliers are all multiplied together. There are so many gameplay, builds, strategies, ships that not everyone can be 100% satisfied. Pretty awful all around. Beam Lasers. Above the optimum, shields work on a diminished capacity. There’s no bigger rush in Elite Dangerous than combat. It is thus advisable to switch to 4 pips just before taking damage to maximize the shield's durability. When it isn’t being hit, it will recharge at the rate of 1.6MJ per second from your "SYS" systems power capacitor. All rights reserved. The Galactic Positioning System of Elite: Dangerous at your service. Increasing System pips will increase the strength of the ship's shields. [1], Each ship has a base mass which is the main factor in determining how effective each shield type is. For more information see our privacy policy . Only one Shield Generator can be equipped on a ship at a time. Note that not all ships will keep this shield generator mounted; many NPC ships carry no generator at all, as well as some player ships that are not intended to see combat such as mining or cargo vessels. Thus it can be concluded that shields have fixed stats which are modified when applied to different ships. Ship blueprints. I just got a mamba and im really conflicted on what to put into hardpoints that allows me to melt shields fast enough and still be able to deal good kinetic damage. Be prepared for even the most dangerous assignments with this Operator paint job. Game Extras do not alter the performance of your ship in any way. The current shield health and resistances are displayed on the. And even with 4 pips in weapons you will be drained after 20 seconds of pulling the trigger. ... but that's what I had on this built in regards till the map. X This site uses cookies to enhance the experience. That is crazy. It is not endorsed by nor reflects the views or opinions of Frontier Developments and no employee of … Appears to be a 7.5% increase in shield strength per rating increase. Higher Classes of each type recharge quicker. Determines the Minimum Mass, Optimal Mass and Maximum Mass. Forms a continually regenerating protective energy shield around the vessel. Jump range is comparable, fuel usage is higher, visibility is on par or better and DPS in combat is probably close to or better but keeping on target is harder. In a press release announcing the ship's debut, Zorgon Peterson stated, "If it's speed and firepower you want, the Mamba is for you. First of all, note that the following tips are from my experience, my opinion and the feedback I have been given to improve this article. Shield Class/Rating Testing Results by jdvbelle, "Bigger class shield on the same ship worth it? It is also the aim of this site to bring awareness and support to the creators of this material who contribute tremendous value to the community and game. To clarify with numbers, if you had a lot of sources of 20% damage resistance (Not something you can actually do in game, but it illustrates the maths easily), the final resistance value would end up being: There is no cap when stacking resistances that end up being a negative, so in the opposite direction damage increases can get a bit exponential! Bi-Weave shields recharge quicker than Standard, Prismatic recharge slower than Standard. If you've ever looked into the best builds for fighter ships in Elite Dangerous, you've no doubt heard about the Vulture.With its high maneuverability, thick armor, solid speed, and strong firepower, the Vulture is the fighter of choice for many Elite Dangerous players. Any purchased items will be available to apply to your ship. To apply select 'Livery' from the Starport Services Menu or under 'Main Menu' -> 'Game Extras'. Elite Dangerous - Find the best shield and shield booster engineering for your ship (for Elite Shipyard) Compared to the FDL the Mamba is slower, heavier, less manueverable, has worse overall weapon placement, horrible convergence, much better huge hardpoint position and about similar shields. The Mamba is a medium sized combat ship, featuring one huge point. Surely FD can come up with a better way to do this than basically creating a bunch of Easter egg hunts. MODIFIER is based upon the difference between a ship's Hull Mass and a shield's Optimal Hull Mass. Indulge yourself in a touch of class using this Galvanised paint job. Just bought one, A rated it, engineered what I could. It can sometimes be easier to think of a damage resistance as a damage multiplier - for example a resistance of 20% is equivalent to a damage multiplier of 0.8, 50% is equivalent to 0.5, -40% is equivalent to 1.4, etc. [4], A shield's capacity can be determined by the following equation:[4], SHIELD STRENGTH = BASE SHIELD STRENGTH * MODIFIER. © Valve Corporation. Are you a mercenary making contracts in conflict / war zones or hunting bounties? There is an additional step to prevent damage resistances stacking too far however - up to 50% resistance nothing further is done, but the range of 50-100% is remapped to 50-75%. Can i have some help? Ever wonder what weapons in Elite Dangerous are the strongest? Español - Latinoamérica (Spanish - Latin America). Currently pips do not appear to increase the recharge or reactivation rate of shields, given that your System still has available energy for the recharge process to consume.[1]. Elite Dangerous Wiki is a FANDOM Games Community. Beam lasers have the highest DPS of the three laser varieties. A ship builder, outfitting and comparison tool for Elite Dangerous They also have the highest heat generation and power consumption. If a ship's shields are entirely depleted, it will take time to recharge the generator enough to create the field again, a process that consumes stored Systems energy. The following modifications can be applied to this module by Engineers to enhance it's abilities: Revised Shield Ratings based on dev posts to official forums. A beam laser rips through a poor sidewinder's defenses. Also if i can find a build i like i want to engineer it! Larger classes of shield generator are designed to encase larger sizes and masses of vessel, and shields have a maximum rating of ship size they are able to generate a field around. Elitehowto.com is meant to be an organized place for Elite Dangerous video tutorials and other related guides. New player here. by Mad Matt, https://forums.frontier.co.uk/showthread.php/266235-Kinetic-Resistance-Calculation?p=4230114&viewfull=1#post4230114, https://elite-dangerous.fandom.com/wiki/Shield_Generator?oldid=128895. , meaning you don't have much left for shields and engines. Other sources of temporary damage modification (such as corrosive weapons, or the damage resistance from shield pips in the power distributor) stack multiplicatively with the final damage multiplier after the diminishing returns have been applied. Earn your stripes with this rough and ready Squadron paint job. Elite Dangerous is a space simulator game by Frontier Developments based in the year 3307. Just bought one, A rated it, engineered what I could. We tested this by firing a C1 fixed beam laser at the shield, and timing how long it took to take the shield … I forgot how much that side of things sucked. Just engineered the engines to tier 3.5 dirty drive or so. An … Combining the 3 examples above would give 0.8*0.5*1.4 = 0.56 which is a damage resistance of 44%. Elite: Dangerous Blog | Mamba Blueprint You control your own spaceship in which you can participate in exploring a 1:1 scale Milky Way, trade between star systems, participate in bounty-hunting wanted ships, and … Shield strength is determined by rating and current ship's mass. A ship with a shield generator is protected by an invisible force field that prevents damage to the hull, and the hull does not take damage from impact or weapon-fire so long as the shield is both powered and charged. Dog fighting is a high risk career, but if done correctly it can also have huge payouts. I've been doing the arduous task of collecting materials and data to engineer the thing. If the ship's base mass (doesn't include cargo or modules) is below the optimal then shield strength is increased by a modifier whereas if it is above optimal then the shield strength is decreased by a modifier. Even allowing for this though, immunity to a damage type is not possible.[6]. And this time, hopefully to stay last. Short answer: Use a program like EDMC while playing the game, and everytime you visit a system or a station, EDDB is being updated with the latest data.. Long answer: Not only EDDB but most of the Elite community websites are connected to a realtime data network called EDDN.The basic idea is that players use an EDDN client while playing the game and for instance if the player … Jump range is comparable, fuel usage is higher, visibility is on par or better and DPS in combat is probably … 1. It occupies an Internal Compartment slot. A paint scheme for the doers.